Pro-gamer Geoff “iNcontroL” Robinson joins us to weigh in on Blizzard’s closed beta for the popular franchise.
StarCraft II is a sequel to the real-time strategy game StarCraft, announced on May 19, 2007, at the Blizzard World Wide Invitational in Seoul, South Korea. It was eventually set to be released as a trilogy.
StarCraft II is free to play; multiplayer and the Wings of Liberty campaign are free, and all Co-op Commanders free until level 5, except for Jim Raynor, Sarah Kerrigan and Artanis, which can be played up to the maximum 15 level. Internet access is not required to play the game but is required for installation. StarCraft II is available through digital distribution.
StarCraft II: Wings of Liberty sold 1.5 million copies in its first two days and 3 million copies in its first month. It was the best-selling game of July 2010.
Blizzard intends to continue support StarCraft II years after release, in a similar manner to the StarCraft patches, which have been updated more than ten years after the release of the original StarCraft.
As of 2011, there are no plans to port StarCraft II to any console platform.
As of October 2020, the game will only receive balance patches and season rolls. There will be no further for-purchase content.